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Model slipways hildina
Model slipways hildina











Due to the peaceful focus of the game, the player is left to manage and plan their various trading connections with only the threat of losing credits or happiness due to improper planning over the course of a run.Īn early-game start showing a stable system of loops with all the colonies' demands met, enabling them to become Established, along with one Successful world.Ī normal run of the game usually places the player into their own pocket of space, starting off with scanning the surrounding blips for planets. It's still developed full-time by a single person, with some help from other contributors.Īt it's core, Slipways follows very straightforward economic supply-and-demand management gameplay, in the vein of similar 4X games.

#Model slipways hildina Pc

Now, it's a full-fledged PC game, larger in scope, but still true to the core ideas of simplicity and straightforward but deep gameplay. Slipways aims to stay simple and easy to grasp, while maintaining the feeling of growth and the depth of the larger titles." While their depth is admirable, it's usually paired with a lot of micromanagement, a big time investment and a high barrier to entry. "The game was born out of a love-hate relationship with games in the space 4X genre. You can find this game on Wasilewski's itch.io page.

model slipways hildina

The game originally started on the PICO-8 fantasy console, living within the confines of the 128x128-pixel screen. Slipways is the brainchild of Jakub Wasilewski, a solo game developer.











Model slipways hildina